﻿package classes.audio 
{
	/**
	 * 游戏声音名称static类 
	 * @author rock
	 */
	public class Audio
	{
		//MUSIC
		public static const START_MUSIC:String = "start_music";            //游戏开始背景音乐
		public static const FIGHT_MUSIC_ONE:String = "fight_music_one";    //战斗背景音乐1
		public static const FIGHT_MUSIC_TWO:String = "fight_music_two";    //战斗背景音乐2
		public static const FIGHT_MUSIC_THREE:String = "fight_music_three";//战斗背景音乐3
		public static const FIGHT_MUSIC_FOUR:String = "fight_music_four";  //战斗背景音乐4
		
		//COMBO  说明的短语音效
		public static const COOL_NEW:String = "cool_new";                  //cool       冷
		public static const DANGET_NEW:String = "danger_new";              //danger     危险
		public static const EXCELLENT_NEW:String = "excellent_new";        //excellent  优秀
		public static const GOOD_JOB_NEW:String = "good_job_new";          //good_job   完成很好
		public static const GREAT_NEW:String = "great_new";                //great      好极了 
		public static const HURRY_UP_NEW:String = "hurry_up_new";          //hurry_up   赶快
		public static const MARVELOUS_NEW:String = "marvelous_new";        //marvelous  了不起了 
		public static const PERFCT_NEW:String = "perfect_new";             //perfect    完美的
		public static const SUPERB_NEW:String = "superb_new";              //superb     高质量
		public static const TERRIFIC_NEW:String = "terrific_new";          //terrific   秒极了 
		public static const WELL_DONE_NEW:String = "well_done_new";        //well_done  干得好
		public static const WODERFULL_NEW:String = "wonderfull_new";       //wonderfull 令人惊讶的 
		//ENEMY  其它音效  
		public static const CROW1_NEW:String = "crow1_new";                //乌鸦投石
		public static const CROW2_NEW:String = "crow2_new";                //乌鸦叫
		public static const UFO_HIT:String = "ufo_hit";                    //碰到ufo捣蛋鬼
		public static const UFO_GO:String = "ufo_go";                      //ufo捣蛋鬼出现 
		//FRIEND  宠物技能音效
		public static const BLACHIO_NEW:String = "blachio_new";            //恐龙叫
		public static const QUAKE_NEW:String = "quake_new";                //恐龙地震
		public static const BOMB_DROP_NEW:String = "bomb_drop_new";        //炸弹落 
		public static const MAMMOTH_NEW:String = "mammoth_new";            //大象喷雾 
		public static const T_REX1_NEW:String = "t_rex1_new";              //霸王龙叫
		public static const T_REX2_NEW:String = "t_rex2_new";              //霸王龙吐火 
		public static const T_REX3_NEW:String = "t_rex3_new";              //????
		public static const TRISERATOP_NEW:String = "triseratop_new";      //狮子闪电
		//ITEM
		public static const BOMB1_NEW1:String = "bomb1_new1";              //炸弹1
		public static const BOMB1_NEW2:String = "bomb2_new";               //炸弹2
		public static const EXPLOSION1_NEW:String = "explosion1_new";      //爆炸1
		public static const EXPLOSION2_NEW:String = "explosion2_new";      //爆炸2
		public static const GOLD_NEW:String = "gold_new";                  //黄金
		public static const GRAVITY_ORB_NEW:String = "gravity_orb_new";    //重力球
		public static const ICE_NEW:String = "ice_new";                    //冰
		public static const SPRAY_BOMP_NEW:String = "spray_bomp_new";      //喷雾
		public static const THUNDER_NEW:String = "thunder_new";            //雷声
		public static const VISION_LINE_NEW:String = "vision_line_new";    //视线
		public static const X2_X2_X4_NEW:String = "x2_x3_x4_new";          //得分啦
		public static const SHOOT_NEW:String = "shoot_new";         	   //发射
		public static const HIT_NEW:String = "hit_new";         	   	   //岩石碰撞
		//MOUSE 鼠标音效
		public static const MOUSECLICK_NEW:String = "mouseclick_new";      //鼠标单击
		public static const MOUSEOVER_NEW:String = "mouseover_new";        //鼠标进入
		//PLAYGAME  
		public static const EARTHQUAKE_NEW:String = "earthquake_new";      //地震
		public static const GAME_OVER_NEW:String = "game_over_new";        //游戏结束
		public static const GO_NEW:String = "go_new";                      //go
		public static const METEOR1_NEW:String = "meteor1_new";            //流星1
		public static const METEOR2_NEW:String = "meteor2_new";            //流星1
		public static const PUT_IN_NEW:String = "put_in_new";              //投入
		public static const EWADY_NEW:String = "ready_new";                //准备
		public static const ROCK_RUBBLE_NEW:String = "rock_rubble_new";    //墙壁挤动时 溶石声音
		public static const RUNNUMBER_NEW:String = "runnumber_new";        //打出的石头碰撞声音 
		public static const SPLASH1_NEW:String = "splash1_new";            //溶溅1
		public static const SPLASH2_NEW:String = "splash2_new";            //溶溅2
		public static const STAGE_CLEAR_NEW:String = "stage_clear_new";    //明确阶段
		public static const STONE_BOOM_NEW:String = "stone_boom_new";      //繁荣阶段
		public static const WIN_NEW:String = "win_new";                    //赢了  
		//UPGRADE  游戏升级 
		public static const UPGRADE_NEW:String = "upgrade_new";            //升级了
		
		
		
		public function Audio() 
		{}
		
	}

}